Getting Volatile in Biomutant

Along my adventures at PAX West I stumbled upon the THQ Nordic booth, who just happened to be showing off Biomutant, a new action rpg where you take the form of a furry harbinger of destruction. In what I can only describe as an Assassin's Creed meets Ratchet and Clank, this little gem has some serious gumption.

From my short playthrough of the demo, the thing that struck me about Biomutant is the fluidness of controls. The contextual dodge mechanic can read the opponent and move your character under, over, or around them based on their current action. In turn you get a cinematic display of bullets and brutal melee mayhem wrapped in a furry package.

The art style of the game is very natural in tone. Lots of nature overgrowing destroyed structures brought back the ol' Last of Us vibe. Then they throw on the problem solving layer to the game where you can learn skills that allow you to traverse various challenges with ease.

Overall, Biomutant has a lot to offer to the action rpg genre and even plays on our past platformer experience. Even in it's rough pre-alpha state it was very fluid and looked great. The weapon crafting system and augmentations made for a very diverse and almost limitless array of weapons to choose from.

I have to give this one a big heartfelt 2 thumbs up as even today a month later I find myself craving another chance to play. Now comes the hard part... Waiting for release.

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