GreedFall is at its core an action RPG with story. Like other action RPG games in recent years the combat will require the use of some active dodging. Or in GreedFall’s case the use of dodging or blocking. This title from Spiders, published by Focus Home Interactive, features a world roughly equivalent to the great age of sail. The setting is thus similar to the 16th through the 18th century, but with some magic giving the rituals and customs of religion and tribe far more than merely social impact. Given the presence of companions who fight with you, you could consider it more of an AA mix of Dragon Age with The Witcher. It has frequently been compared to those two games. Which fits, as it is just a smaller studio making something that blends the two styles quite nicely. You will start in your home in the city of Serene, with plans to sail to Teer Fradee. You have two goals there, diplomatic ties to the other nations and the native tribes, and finding a cure to a plague known as “The Malichor.”
I spent a good portion of my game time figuring out the additions to cooking during the Labor Day Weekend. It didn’t take that long considering I had a lot of materials stock piled to work with. I also found the wiki helpful with its Gourmet Training page. I will not be putting the full details of how to craft each item in your journey to becoming a gourmet. It is my intent to give you the flow of how this works and give you some tips to help you out.
Sweating away this summer, GmaFog decided to chill out by finding vistas in Shiverpeaks. This area is full of nice frosty places to run around, with a few areas of grassy, tree-laden spots to warm up when necessary. The Norn and Kodan reside in these areas with the dredge as their foe. There were lots of slippery spots to fall so using your mounts seemed helpful, but GmaFog went to the vistas on foot for the ones that you can’t mount up. As she didn’t want to spoil the experience for you, GmaFog will only show pictures of how to get there, not of the vista views themselves.
There are 8 different dungeons in Guild Wars 2, all of them very unique. Starting at Ascalon Catacombs and ending up in Arah. Each dungeon has a story path except Arah. Story dungeon paths also tells the story of Destiny’s Edge group. The Story path does not offer any tokens, just coins, but in Explorable you can earn both coins and tokens.
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Kryta is one of GmaFog’s favorite places to adventure. Even though the region is full of human inhabitants, you will see the other races in one place or another. She loves the multiple landscapes you can find including lakes, swamps, rocky mountains, caves, and the plateaus of grass overlooking the valleys. The towns are made of rock and stucco buildings, whereas the camps have lots of tents and lean-tos. Some of the camps are nestled among trees and others are in dry rocky areas or terraced up the mountainside.
Ascalon is the home of the Charr, having 4 different legions called Iron, Ash, Blood and Flame that are spread over the zones. With the exception of the humans in Ebonhawke, most of the landscape is occupied by the Charr legions. They have a variety of terrain including snow, crystalline, volcanic, and dry, grassy landscapes. The main structures in the camps are made of metal and stone. It is an adventure to go through these zones because you never know what you are going to run into around the next rock.
As a retired archaeologist and anthropologist in real life, I have learned to love folklore, history and any family story I can lay my hands on. In game, storylines are very interesting but not enough history for my taste, so I went on a quest in Guild Wars 2. I wanted to find where to read about history and folklore in the game. In the beginning, I only knew of a few I had come across while map clearing in certain areas. With the help of a few friends, I found some hidden libraries and some other areas new to me. The good ones also have achievements to go along with your reading, which makes them even more fun! Here are my top ten places to read, but realize, there are many more little places to find a book. You just have to go on an adventure to find them.
When a mount for World vs. World (WvW) was first announced for Guild Wars 2, people went crazy with plenty of good and bad conjecture. I even got to read some of it in team chat as the debate continued on day one of the release, March 5th. I’m sorry for all you non WvWers I helped decimate on the field while getting my mount. It’s rather easy to tell what groups are running organized and which are not. I did love finding some truly organized groups in the mix because despite the insanity caused by this mount, I had some of my best and worst fights.
From the makers of World of Tanks and World of Planes, Wargaming.net has decided to take to the seas with World of Warships. I have studied naval combat of both World War 1 and World War 2, and have also toured various Naval vessels. I am a Navy Nerd so this game really appeals to me. The ships you command are from the World War 1 to World War 2 eras and include Destroyers, Cruisers, Battleships, and Aircraft Carriers. As a lover of naval combat and Navy ships, I was ready to take to seas. In this guide we will go over the basics and getting started in World of Warships.