If you've played any of the Trine series games you know what it is to play a work of art. Trine has a very unique graphical style with vibrant colors and scenery that looks straight out of a painting. The best way I can describe the whole Trine series is like playing a moving work of art.
When I first heard the announcement that Max Schaefer was at it again, this time focusing on a Multiplayer ARPG from the Torchlight universe I was overjoyed. I have been following Max's career for a while as he created titles within the Diablo & Torchlight universe as well as created a little known game called Mythos that never "really" made it out of testing. It still today lives on in my heart as one of the best ARPG MMO's ever made.
Sometimes the next big thing begins as a simple pitching jam between a group of friends. This is the case for a new innovative competitive quester. The goal of the game is to compete or collaborate with other players, in order to claim as many resources as possible. It's a blend between first person shooter and a quest based open world RPG.