Gaiscioch Magazine Issue 11: Celebrating 15 Years of Epic Adventure Is Now Available

Gaiscioch Magazine Issue 11

FOR IMMEDIATE RELEASE - December 21st, 2016 - The Gaiscioch Community wishes you a Happy Holidays and safe travels. We are pleased to announce the release of Gaiscioch Magazine Issue 11: Celebrating 15 Years of Epic Adventure. In this issue we tell the story of our budding community and how it grew to become what it is today.

This issue's feature story takes us into the workshop of Enayla Cosplay to learn from her masterful craftsmanship. We also share the spirit of charitable work with interviews from SpecialEffect and Game Changers.

Professional streamer AngerBeard and professional gamer James Dean share their stories of success and gaming with us. We also take an in-depth look at the benifits of gaming that mainstream media loves to ignore.

With the release of RIFT Starfall Prophecies, we also dive in with a new player guide, a guide currencies and a walkthrough to the nightmare saga act 1. We also reveal plans for the return of the Telara Saga, a 10-week public community event hosted by Gaiscioch.

Deeper within we have a hands-on sneak preview of Shu, Lost Ember and Yesterday Origins. We take a look at some of the latest games to become available including Tiger Knight Empire War, Yomawari Night alone, Sims 4: City Life, Ori and the Blind Forest, and We Happy Few.

With 2017 ramping up to be the year that puts “massively” back into multiplayer games, we've got your first look at 16 massively multiplayer games paving the way.

Gaiscioch Magazine continues its quest to bring you the real stories and passions behind gamers and developers. If you have an idea you'd like to share, a game you'd like us to feature, or a story you would like to tell please contact us at: Be sure to visit for the latest magazine articles and gaming news from fan favorite sites around the globe.

Read Gaiscioch Magazine Issue 10


Launched in March 2014, Gaiscioch Magazine is a quarterly, volunteer driven, no-profit, gaming magazine aimed at game developers, community managers, and players. It features exclusive interviews, feature stories, research, guides, perspectives, reviews, previews, and short stories from the Gaiscioch Community. Now in its 3rd year of publishing, Gaiscioch Magazine has been read more than 200,000 times by more than 25,000 unique readers.

Our editorial focus is unique in approach, as we focus on the full spectrum of a gamers life. Not just in the games we play, but also in our lives out of game. Words of inspiration lace our digital publication. We feature music, movies, athletics, charity involvement, life perspectives and real world tradecraft including cooking, arts, crafts and business resources.

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The Gaiscioch were founded in 2001 in the MMORPG classic Dark Age of Camelot as a social community based upon Irish folklore. Since its inception, the Gaiscioch have grown to over 7,000 members in 68 countries. For more than a decade they have devoted their community toward creating a fun and enjoyable environment while using their reach to host public inclusive community events, and real world charity events. With a strong focus on community, their endgame goal is to create memories, friendships, and participate in the overall success of the community both in game and out. It is through gaming, and social interaction that we forge new friendships and relationships.

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Inside this Issue:

Cover Story

Cosplay & Art


Guild Wars 2


Gamer Life

2017 Puts Massively Back In Multiplayer



Published: December 21st, 2016   |  4,101 Reads

About the Author

Benjamin "Foghladha" Foley
Managing Editor

Benjamin founded the Gaiscioch Social Gaming Community in 2001 and has since been the founder & activities director for this well known community. His role has gone beyond just running the Gaming Community and now includes running the Athletics Program in Portland, Oregon, as well as acting as the Managing Editor of the Gaiscioch Magazine, and is the Lead Producer on the Gaiscioch Livestream Productions. Additionally he networks with game developers to form relationships between Gaiscioch and development studios.

His experience in publishing dates back to helping his Grandparents who operated a printing press for over 40 years. In high school and college Benjamin excelled in journalism and played an active part in the school newspaper. Benjamin currently works full time as the director of technology for a franchise trade publication & education company.

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