Sniper Ghost Warrior 3 Takes The Rails Off Its Winning Formula

The moon shines over the horizon as I creep ever closer to the booming of laughter in the distance. A soft rain turns to a downpour covering my sound as I nudge my way into the perfect perch. In the cover of night I deploy a handheld drone which I use to locate my target.

As my spotter tells me to move closer, my range finder tells me the target is 700 meters from my location. The wind blows 5 knots to the north east. I adjust my score to 600m and offset it to compensate for the wind. I line up my shot just above my target's head, hold my breath, and squeeze the trigger.

The ringing of the shot is masked by thunder and as time slows my target falls to the ground. My spotter jumps in excitement saying that was an amazing shot. These were my first moments in Sniper: Ghost Warrior 3.

From the ground up this game aims to capture the very essence of the life of a sniper. Filled with scouting the perfect location, crawling through mud, and planning your escape. This isn't your traditional shooter. It's a highly encounter driven battle of cat and mouse.

Every mission you accept, you can execute as you see fit, when you see fit. You can take your target from a distance, use the environment to kill them, go in guns blazing, or even infiltrate the combat and dispose of them silently.

Your only limitation is your creativity and skill. You can choose the path of the Sniper, laying waste to your foes from a distance, become a ghost and use stealth to dispose of your targets, or go guns blazing as a warrior, wielding powerful assault rifles, shotguns, machine guns, and even explosives. There is no theme park approach to how you engage your enemy.

Sniper Ghost Warrior 3 is set to ship on January 27th, 2017 on PS4, XBOX One, and PC and will be available digitally on many distribution platforms. For more information be sure to head over to

Published: October 25th, 2016   |  3,616 Reads

About the Author

Benjamin "Foghladha" Foley
Managing Editor

Benjamin founded the Gaiscioch Social Gaming Community in 2001 and has since been the founder & activities director for this well known community. His role has gone beyond just running the Gaming Community and now includes running the Athletics Program in Portland, Oregon, as well as acting as the Managing Editor of the Gaiscioch Magazine, and is the Lead Producer on the Gaiscioch Livestream Productions. Additionally he networks with game developers to form relationships between Gaiscioch and development studios.

His experience in publishing dates back to helping his Grandparents who operated a printing press for over 40 years. In high school and college Benjamin excelled in journalism and played an active part in the school newspaper. Benjamin currently works full time as the director of technology for a franchise trade publication & education company.

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